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Alma's House

Inspired by Eelco Siebring’s art for Undone Season 2, I recreated the environment in 3D. I followed his layout and color choices to keep the same mood.
All the models and props were built in Maya, then I painted on details in Substance Painter. For the plants and foliage, I shot real leaves and bark, made texture maps, and used SpeedTree to grow natural-looking trees and bushes.
In Unreal Engine 5, I set up path‑traced lighting for realistic shadows and highlights, and used Nanite so the high‑res meshes stayed sharp. The final scene feels both true to the concept and grounded in reality.

Walkthrough

Moodboard

Moodboard

Assets

Assets

Material Instances

Material Instances

Assets

Assets

Door Blueprint in UE5

Door Blueprint in UE5

Landscape Master Material

Landscape Master Material

Decal creation from substance

Decal creation from substance

Decal creation from substance

Decal creation from substance

Use of decals

Use of decals

Custom Decal in UE

Custom Decal in UE

Decals in UE 5

Photography for foilage creation

Photography for foilage creation

Speedtree screenshots

Speedtree screenshots

Speedtree video

Maya script for book shelf

UE physics Simulation use